@classmethod
def _thread(cls):
pygame.init()
pygame.camera.init()
SIZE = (640, 480)
camlist = pygame.camera.list_cameras()
if not camlist:
print('No camera device existed!')
cam = pygame.camera.Camera(camlist[0], SIZE)
cam.start()
capture = True
while capture:
if not cam.query_image():
continue
screen = cam.get_image()
srcdata = pygame.image.tostring(screen, 'RGB')
img = Image.fromstring('RGB', SIZE, srcdata)
stream = io.BytesIO()
img.save(stream, 'JPEG')
# store frame
stream.seek(0)
cls.frame = stream.read()
# reset stream for next frame
stream.seek(0)
stream.truncate()
# if there hasn't been any clients asking for frames in
# the last 10 seconds stop the thread
if time() - cls.last_access > 10:
break
cls.thread = None
cam.stop()
pygame.quit()
11.29.2015
Video Streaming with Flask + pygame.camera
This code is based on Video Streaming with Flask
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